Project: The Overlook | Unreal Engine Evironment Design Study
Focus: Atmospheric Lighting, Cinematic Composition, and Asset Optimization
Project: The Overlook | Visual Development & Prototyping Initial environment concepting in Maya to establish scale and core architecture before migrating to a real-time Unreal Engine pipeline.
Project: The Overlook | Process & World Logic From initial research and thumbnail sketches to block-outs and 3D wireframes
Virtual Production Environment Design (LED Volume) |
Unreal Engine
Virtual Art Department: Ly Yang, Malcolm Wilson, Zachary Shin, Bianca Bishop