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ZACHARY SHIN

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Project: The Overlook | Unreal Engine Evironment Design Study
Focus:  Atmospheric Lighting, Cinematic Composition, and Asset Optimization
Project: The Overlook | Visual Development & Prototyping
Initial environment concepting in Maya to establish scale and core architecture before migrating to a real-time Unreal Engine pipeline.
Project: The Overlook | Process & World Logic
From initial research and thumbnail sketches to block-outs and 3D wireframes
Virtual Production Environment Design (LED Volume) | Unreal Engine
Virtual Art Department: Ly Yang, Malcolm Wilson, Zachary Shin, Bianca Bishop